Sixth in an ongoing series about the places where science and religion meet. The previous episode is here. The sensory aspect of creating a convincing virtual-reality video game seems like a surmountable technical challenge, and the insertion of the real-world player into the game-world avoids the hard problem of consciousness. But video-game worlds are typically Continue Reading …
Saints & Simulators 5: #3MinuteUniverse
Fifth in an ongoing series about the places where science and religion meet. The previous episode is here. The technological ability to emulate a convincing world is plausible in the not-so-distant future. We additionally know that the motivation to create one already exists, given the huge popularity of video games, and the amount of money and effort put into making them. Continue Reading …
Saints & Simulators 4: #AloneInTheCyberverse
Fourth in a series about the intersection between religion and technology. The previous essay is here. Although it may not be immediately obvious, a consequential, load-bearing part of Bostrom’s argument that we are likely to exist within a simulation, is the question of motivation. Solving the why of whether we might be simulated is at least as important as the how. It Continue Reading …
Philosophy in Mobile Games: Two Great Ways To Waste Time And Still Feel Mentally Engaged
There are days you sit down on the subway with your copy of Leviathan or [insert current reading here], think “I woke up too late to get coffee; the hell with this,” and turn your off your brain. Good news; there are video games for your phone that will keep your mind engaged while you solve simple puzzles or kill monsters. In all seriousness, this is good stuff. These two Continue Reading …